AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games in Spain Q2 2022: Unified Platform Performance
In Q2 2022, the top 5 fidget toys games in Spain showed varied trends in weekly downloads, revenue, and active users. Here are the detailed insights.
In Q2 2022, the top 5 fidget toys games in Spain exhibited diverse performance metrics across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at how these apps fared on a unified platform.
Slime it: Slime Game Simulator from Slime4Fun experienced fluctuating weekly revenue, starting at approximately $158 in late March and ending the quarter at the same level. The highest spike was seen in the week of June 20, peaking at $159. Weekly downloads had a significant surge mid-quarter, reaching 830 in the week of May 16. Weekly active users were relatively stable, starting at 2.8K in late March and ending at 2.3K in late June.
Antistress - Relaxing games by Moreno Maio showed a consistent pattern with weekly revenue peaking at $38 in late March and dipping to $9 in mid-June. Downloads were robust, starting at 6.5K and peaking at 9.6K in mid-April, before ending at 7.7K in late June. Weekly active users were strong, beginning at 66.4K and reaching a high of 75.7K in mid-April, closing the quarter at 62.2K.
Squishy Ouch: Fidget Toys from WANNA PLAY GAMES LTD saw modest weekly revenue, hovering around $7 to $21 throughout the quarter. Downloads saw a significant drop from 9.8K in late March to zero by the end of the quarter. Active users followed a similar trend, starting at 16.9K and declining to 2.8K by late June.
Fidget Toys 3D by Tran Dinh Hung had minimal revenue, peaking at $8 in early April. Downloads were steady, starting at 4.6K and peaking at 7K by late June. Active users showed a positive trend, starting at 29.6K in late March and peaking at 38.1K in late June.
Fidget Toys Trading: 3D Pop It from Freeplay LLC had negligible revenue throughout the quarter. Downloads were strong, starting at 7.5K and peaking at 18K in mid-April, ending the quarter at 16.6K. Active users were robust, starting at 34K and peaking at 52.4K by late June.
For more detailed insights and data, visit Sensor Tower.